We’re still here, the beta is not.

December 5, 2011

Fear not! The Spocean team is still working away. It’s been more than three months since our last post, and the game has come a long way since then. Thank you to everyone who tried out the beta version. Your participation allowed us to identify some major bugs and areas for improvement. More updates to come as we figure out a more certain timeline for final development.

Also, a month after releasing the beta our servers were empty. The beta being a 16 person multiplayer game, it was difficult to get the necessary numbers with such a limited release. Thus (as many of you have probably noticed) we’ve discontinued hosting. There are currently no plans to release any other versions before a final commercial release, but we hope to see you all back in the Spocean soon!

Posted by Carl | No Comments

Spocean Servers Not Totally Stable…

August 28, 2011

Over the past three days — since Spocean’s debut press on RPS — we’ve discovered that our servers aren’t as stable as we might have hoped. This is exactly the type of issue that we were hoping an open beta would help us discover (better now than after a final release), but unfortunately means that, for now, our users will occasionally be unable to play.

Each of the three servers appears to have a good chance of crashing every 3 to 4 hours and this is the most common reason for not being able to join a game (it has rarely, if ever, yet been the case that all three servers have been full). Until we get this fixed please bear with us and know that we’ll be checking on the servers more than our emails to try to keep them up and running.

Please also accept this adorable kitteh as an apology from us for this rocky time in early Spocean beta.

Posted by Carl | No Comments

Rock, Paper, Shotgun Swamps Spocean Server

August 25, 2011

9:00AM this morning: Rock, Paper, Shotgun (a well-know PC gaming news site) posted this article of praise for our game. This, the first real Spocean press, is fantastic and unfortunately somewhat unexpected.

Caught offguard, the Spocean.net servers fought valiantly (and extremely unsuccessfully) , to upload the game to thousands of interested potential Spoceaneers at once, byte by byte. In the end, copies placed on mirror sites and hosted via torrent by these Spoceanauts-to-be helped to somewhat salvage the wreck. Following their lead we have — as a temporary fix — posted a link on the downloads page to a torrent file which can be used (in conjunction with torrent client software) as an alternate method for downloading the game.

As we mentioned in the previous post, the game is pretty rough around the edges. Our top priority is fixing bugs and polishing gameplay, but we will continue to host the three servers that we have currently setup. We hope you enjoy playing Spocean, and, as always, welcome you to direct questions and feedback to contact@spocean.net.

Posted by Carl | 2 Comments

Development Beta Launched!

August 21, 2011

After six months of development, Woodley Games is proud to present a public in-development release of its newest game — Spocean.

We’ve got three servers hosting the game, with each game capped at sixteen players. This is a very limited launch, as the game can currently only be played on these three servers, but with your help and a few more weeks of testing and polishing we’ll have a full release of Spocean headed towards computers near you!

We hope you enjoy our game and welcome any questions or feedback (it’s still a little rough around the edges).

Posted by Carl | No Comments