October 30, 2012
Grab your boots, fellow Spoceanauts — and make haste — for today is the day that we’ve been waiting for. Today is the day that we set sail into the Spocean.
The Spoceanlords here at Woodley Games deliver today a free alpha demo of their gnome-filled space-ocean first-person missile-puncher. Reborn from its original incarnation in the Unreal engine, this Unity-powered project is a game of team-based galleon-crewing warfare.
This inital release includes support for two teams of ten players with two ships per team. In order to survive in the Spocean you’ll have to balance ship repairs and healing teammates with tactical piloting, strategic broadsides, and furious punching.
Visit our download page to grab a copy!
Looking forward, we’d like to add support for 40 or more players and more ships as well as new ship types, weapon types, game modes, and many other team-experience enhancements, including VOIP integration. We hope you want these features too. For access to on-going development builds and the final release, check out our Kickstarter page here: http://www.kickstarter.com/projects/583315208/spocean.
Posted by Carl | 2 Comments